In addition to the teaser trailer, JonnyWD16 created ten characters portraits of the main characters so far confirmed. In the teaser itself Jonny stated that some of the footage in the teaser were placeholders which were not 100% accurate to the actual series as it was used to test out to see what the visuals would look like as well as the usage of the NPC mod to present the depiction some characters from the series. On June 2nd 2023, JonnyWD16 posted the teaser trailer for The Crafting Dead: Odyssey to announce the reboot to his original series. Prior to the release of the teaser trailer for the reboot which was going by the name The Crafting Dead: Odyssey at the time, JonnyWD16 told some of his friends via Discord that the reboot will be a new roleplay series meant to replace the original series which was unofficially cancelled and declared non-canon while explaining the concept of the new reboot to them. Jonny then mentioned a teaser for the potential reboot in February. However, by January 2023 the video was never made due to lack of motivation as it primarily focused on his inactivity from the platform including Jonny’s working life outside YouTube, and videos ideas that have yet to come to fruition. In December 2022, JonnyWD16 hinted the same statement in the community tab on his YouTube channel with a planned update video to address the possibility. In October 2022, JonnyWD16 hinted the possibility of a reboot to his original Crafting Dead series on Discord.
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You go to the profile of the tribe you wish to target, then you click on the script, click the get coords button and itll give you all of the coordinates of the villages of those players. This script has also been run more than 400k times in total so far and I have had really few reports of the script not working correctly, except this reported case of forwarded reports (which I already knew about). This script lets you collect all of the coordinates from a specific tribe, making it easy for you to put them into fake scripts. I have never run the script on the DE server so haven't personally tested the script on that server, however have ran the script personally for more than 10k times and the issue with the forwarded reports is the only issue I have found on the script. If you add a note a forwarded report then this also messes up the scripts logic.Īs far as I know, this is the only logical flaw the script has, the issue with the forwarded reports and I will work to fix this, when I have more time. If you add as a note a report where both defender and attacker are your own villages, then this messes up the script. Switch from the 'Editor' tab to the 'Settings' one and be sure to check the 'Check for updates' checkbox in. Pre-registrations have already opened, so make sure to join us on this awesome world We have tried to make this world exciting and challenging and took into account various setting suggestions. For example, youd be able to see your tribemates commands when viewing a specific target, as shown in the image below. Dear community, Today we wish to inform you that our newest Classic round will open its doors upcoming Thursday, June 10th around 11 AM. The script checks if the defender's name is equal to the player's name (the player that's running the script), if yes than the script saves the report on the attacking village, otherwise it saves the report as a note on the defender's village ID. After installation of the script, you should click on the Tampermonkey icon in your browser bar, then 'Dashboard' and the name of the script installed which is tw-command-sender. The Command Sharing feature will let you see information about your tribemates commands, which is intended to help when you are cooperating to attack the same targets. In both cases the root cause is the same. I have noticed that to happen in two scenarios, with forwarded reports and when adding as a note reports of battles happening on your own villages. You can also customize the amount of troops you want to send using this script. Regarding the second issue you mentioned. This script can be used to generate sequential and random fake scripts (random is selected by default). " which represents the battle time basically, that got updated too in the tests that I have done and I have had no other reports like this that say that the battle time does not get updated. If you mean the "today at" part of the note, that is being handled by the game, not by the script and from what I have seen that is updated correctly. I am totally useless at JS, so don't ask me how you actually make one. They are written in Javascript, one of the most common programming languages. Command Sent: It will show the time of your sent command. Regarding the first issue, time is not being updated. Scripts are codes, which generally aid you playing tribalwars. Click to expand.Thank you for bringing up these issues. |
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